Ancient gods altar

Fully implemented and working lightmaps · C++ required (New quest functions)

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Dungeon Info

Altar of the Ancients

  • All timers and other settings are easy to set in LIB file of the dungeon
  • C++ required, new quest functions

Dungeon info

LEVEL 1 – Symbol challange

Stage 1 – Watch the symbols

  • 3 ancient symbols are showed for 3 seconds
  • The order is always random
  • Players have to remember the order

Stage 2 – Destroy 3 stones

  • After 3 seconds, 3 stones are spawned
  • Each stone has one of the 3 symbols above it
  • Destroy the stones in the same order as the symbols were showed at the beggining
  • If wrong stone is destroyed, players get debuff -3% of the ATK
  • When all stones are desotryed, 5 seconds timer is set to proceed to next level

LEVEL 2 – Anubis‘ Trial

Stage 1 – Destroying an obelisk

  • Ancient obelisk is spawned, players have to destroy it
  • 3 waves of monsters are spawned in sequence
  • After each killed wave, part of the obelisk is destroyed
  • When the obelisk is fully destroyed, Anubis is spawned (after 5 seconds)

Stage 2 – Fight Anubis

  • At 75% of HP, Anubis calls for wave of monsters
  • Anubis get full damage protection while the monsters are around
  • Kill all monsters to be able to damage Anubis again
  • At 50% of HP, Anubis calls for a massive damage spell
  • Each 10 seconds, all players lost 15% of their HP
  • At 20% of HP, Anubis gets Stoneskin (50% dmg less)
  • When killed, players continue to next stage after 5 seconds

LEVEL 3 – Ancient guardian challenge

Stage 1 – Find the right stone

  • 6 stones are spawned
  • Only 1 of them is real
  • When fake stone is damaged, at 50% of HP dissapear, all stones gets protected and Ancient guardian is spawned
  • Kill the guardian to be able destroy another stone
  • When correct stone is destroyed, players proceed to next level in 5 seconds

LEVEL 4 – Ra’s illumination

Stage 1 – Align the solar mirrors

  • 4 mirros are spawned
  • Players have to reflect sunlight from each mirror to the middle of the stage
  • For each mirror, wave of monsters must be killed to get an item
  • When all mirrors are aligned, sunlight is reflected to the middle and Ra is spawned

Stage 2 – Fight Ra

  • Ra is spawned
  • At 75% of HP, Ra casts sun spell and removes 50% of all players HP
  • At 50% of HP, Ra summons sand guardians
  • At 25% of HP, Ra casts another sun spell and removes 50% of players HP
  • When killed, players proceed to next stage in 5 seconds

LEVEL 5 – The sphinx fight

  • Ancient sphinx boss is spawned
  • At 80% of HP, wave of strong monsters is spawned
  • At 60% of HP, sphinx casts a spell and reducing players speed attack by 15%
  • At 40% of HP, Spinx calls for strong ancient lizards
  • At 20% of HP, sphinx gets 15% defense against all weapons
  • At 10% of HP, sphinx gets Stoneskin
  • When killed, reward chest is spawned

Stage 1